Volvo Cars partnered with Epic Games to bring photorealistic visualization technology into their next-generation electric cars. This is also the first European automaker to use Unreal Engine for development of the Human Machine Interface (HMI) with the initial focus being on the Driver Information Module (DIM). The latter is basically the displays inside the cabin that provide the driver with infotainment features.
Next-generation Volvo vehicles will boast high-quality graphics on those Unreal Engine-powered displays, along with much sharper renderings, richer colors and all-new 3D animations. Say goodbye to sluggish infotainment systems, as Volvo’s is claimed to be more than twice as fast as its predecessor, while graphics generation and processing inside the cabin will be up to 10 times faster. The first car to feature this infotainment system is going to be a flagship Volvo model set to be revealed later this year. It would actually fit right into the Volvo Concept Recharge electric SUV.
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To offer our customers the best possible user experience and contribute to a safe and personal drive, we need rich, immersive and responsive visualization inside our cars. Running Unreal Engine in our cars enables this and makes it even more enjoyable to spend time inside a Volvo,” said Henrik Green, Chief Product Officer at Volvo Cars.